"Peek-a-boo and the learning of rule structures". "Taking Up an Active Role: Emerging Participation in Early Mother–Infant Interaction during Peekaboo Routines". ^ Nomikou, Iris Leonardi, Giuseppe Radkowska, Alicja Rączaszek-Leonardi, Joanna Rohlfing, Katharina J. (1986), "Infant Search and Object Permanence: A Meta-Analysis of the A-Not-B Error.", Monographs of the Society for Research in Child Development, 51 (3): i-67, doi: 10.2307/1166103, JSTOR 1166103, PMID 3683418 Other researchers have called the game “protoconversation" – a way to teach an infant the timing and the structure of social exchanges. Linguist Iris Nomikou has compared the game to a dialogue given the predictable back-and-forth pattern. A lack of object permanence can lead to A-not-B errors, where children reach for a thing at a place where it should not be. He said that infants before this age are too young to understand object permanence. Psychologist Jean Piaget conducted experiments with infants which led him to conclude that this awareness was typically achieved at eight to nine months of age. In early sensorimotor stages, the infant is completely unable to comprehend object permanence. Object permanence is an important stage of cognitive development for infants. Peekaboo is thought by developmental psychologists to demonstrate an infant's inability to understand object permanence. Peekaboo uses the fundamental structure of all good jokes-surprise, balanced with expectation. Another variation involves saying "Where's the baby?" while the face is covered and "There's the baby!" when uncovering the face. To play, one player hides their face, pops back into the view of the other, and says Peekaboo!, sometimes followed by I see you! There are many variations: for example, where trees are involved, "Hiding behind that tree!" is sometimes added. Peekaboo (also spelled peek-a-boo) is a form of play played with an infant. Two children playing peekaboo (1895 painting by Georgios Jakobides) For other uses, see Peekaboo (disambiguation).
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